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Town Crier
What's New?
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UPDATES
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26-08-10
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Updated the archives to message 6301.
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18-08-10
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Updated the rules and protocols pages.
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08-08-10
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Fixed errors in the Marauders of Ezeroh Keep archives 7-9.
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07-08-10
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Updated the archives to message 6266.
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04-08-10
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Updated the cast pages.
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12-04-10
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Updated the cast pages.
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19-12-09
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Fixed errors in the Marauders of Ezeroh Keep archives 1-6.
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26-08-09
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Updated the search feature, so hopefully it's more useful now.
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31-05-09
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Updated the cast pages.
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16-05-09
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Updated the archives.
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22-02-09
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Updated the house rules page. Note that Hero Points will no longer save you from death and we no longer use the N-level rule.
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22-02-09
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Updated the Religion page.
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20-02-09
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Switched to the Pathfinder rules. Updated most of the site; changes not 100% finished.
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18-06-08
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Moved the site from 2ndcycle.com to 2ndcycle.com/KFR0.
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12-06-08
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Fixed the IE7 navigation problem (hopefully). Updated the game protocols (notably on dealing with foreign languages). Updated the ranger.
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26-05-08
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Updated the archives.
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Want to help us and others? Click through here:
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The game
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This is a Pathfinder pbem game set in 1345 DR Moonsea in my version of the Forgotten Realms setting. The game is low fantasy, with magic less common than in the campaign books and novels. The focus is on roleplaying and writing, and mature themes are explored; if you're under 21, this game isn't for you. If you read and get offended, I will only laugh in traditionally evil DM glee at your mental warping, rub my hands together and add a notch to my DMG.
           
The Moonsea is a cold, fog-cloaked, monster-haunted wilderness with a handful of city-states struggling for survival along the coast. The land is rich, but few enclaves survive the terrors of the wilds for long, and the people are insular fanatics of the Dark Gods, Bane and His Hand.
           
The crowded city of Melvaunt is renowned throughout the Heartlands for its fine weaponry and armor. It lies beneath a brownish-gray cloud that casts the already overcast world into eternal twilight, its foundries belching smoke into the stinking air. Ringed by two walls that protect the slate-roofed stone houses, it is a merchant city known for its port, renowned for its fine weapons, and notorious for its slave market.
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The story so far:
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The Year of the Saddle: Somewhere near Melvaunt
           
On a quest to rescue Lord Tjesnitjérs - the uncle of Manakja Alexana, Chosen of Loviatar - the band travels through the dangerous Moonsea wilderness to the tiny village of Ropominar. There they find the lakeside Ezeroh Keep inhabited by the bandits who have taken Lord Tjesnitjérs hostage. Finding the keep protected by a sorcerous shield, the band sets out to find the mag who cast the spell and ask for his help.
           
They face many trials and dangers, and not all survive to reap the reward of their efforts, but in the end the Lord is saved, his kidnappers driven off. But even for those heroes who survive, the price may have been too high.
           
Having learned of their vassal's troubles, the Nanthers of Melvaunt have sent a relief force to the wilderness outpost - but all is not as it seems. The Church joins the sellspear "army" with a legion of Favored hoping to prove themselves Chosen of the Gods. On reaching Ezeroh Keep, the Holy Masters in charge of the Favored abruptly decided to return to Melvaunt rather than completing the testing of the Favored. They take with them Manakja Alexana and half the sellswords, leaving behind a single Atjets to control Rhia, whose service to both Lord Tjesnitjérs and the Church they have coerced from her. She is allowed to stay as an acknowledgement of his rank, as he wishes her to hunt down the bandit army.
           
The group tracked Mandrake and his bandits to a hideout in a cave complex in the dangerous wilderness. They managed to drive him off, killing most of his bandits and capturing the rogue elven mag Emistil - twice. After looting the undead-guarded tomb at the back of the hideout, Gannon sealed the cave permanently.
Somewhere near Phlan
           
Leaving Gannon to take Emistil back to Melvaunt, the group pursued the remaining bandits west, to a little town called Sirenik, where a strange curse lurks in the nearby Quivering Forest.
           
Now the hunt for Mandrake is on.
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The Second Cycle
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